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Akyut

13 Audio Reviews

9 w/ Responses

Drums that come in at around 0:23 have some incredible presence to them. Nice and full!

Transition at 1:17 took me by surprise, but is a good change in rhythm. I especially like the new rapid-fire element introduced a little later, some very cool sound design. I think the kick could use a little more low end/body to it, just a small nitpick.

From 4:00 on, was too busy headbanging to write anything else.

Awesome combination of sounds/genres, thanks for sharing something you put almost fifty hours into. Was a ride!

sevenlivesmusic responds:

thanks for the feedback!

I like the melodics from 0:58-1:40, though I feel there could be some more variation in the voicing of the synth (filter/fx automations, etc.), and in the melody itself. It continues for 20 seconds under a full minute. I like to follow an 8-bar rule when I am structuring stuff, and then go back and add small variations/adjustments in places that need them (eg : every 4 bars a small fill, or a change in melodic notes but not timing.) The big thing to follow is every 8 bars, subtract something old AND/OR add something new. Can also reintroduce elements you haven't used in recently within the arrangement for fun lil' callbacks.

There is also room at around 100hz-250hz for a top layer to the sub bass, and that is usually the space that needs some extra dressing (compressors/saturators/fuck it, guitar amp) in anything synth-laden. I think filling that space here will improve the oomph behind this track. Make sure you EQ the synths up top so the new layer doesn't contribute to any muddiness.

I believe it best to leave genre labels to people whose job it is to define that stuff. As long as you're writing what you want to listen to!

If you want more comprehensive mix feedback or notes on the arrangement, feel free to PM.

Thanks for sharing : )

Segawave - A Genre mixing Video Game Soundtracks, Progressive Electronic, and more underground flavours from today's up and coming sound.
Primarily driven by the YM2612/OPN2 sound-chip, most aspects beside the need to tell stories are variable. Make sum!

Session Drummer

Hard Knocks

Low Earth Orbit

Joined on 8/4/23

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